View Full Version : Hq setup
I dont know about u guys but i think that 10 sec of respawning is alot and should be drop to 5 sec because when you are trying to capture the HQ and u get kill in those 10 sec of waiting the other team prolly will capture the HQ and u didnt have the time to try stop them so u now u have to capture their HQ and it get worst when there isnt too much players an example of this is when 3 players out of 5 are killed and the 6 on the other side are alive and some decent skill those 2 players left will have the same fate as other 3 if u know what i mean.
So what do you think about that?
taliban
11-17-2008, 11:55 PM
remove HQ http://www.flyingright.net/forums/style_emoticons/<#EMO_DIR#>/smile.gif
thekiller
11-18-2008, 02:22 PM
Yeah remove it.[/b]
remove it and ill kill ya ^^
and about the sec, isnt it always spawn, i mean normally you cant spawn back when you've captured hq so those 11 sec arent that bad. They are for sabotage or other types
remove it and ill kill ya ^^
and about the sec, isnt it always spawn, i mean normally you cant spawn back when you've captured hq so those 11 sec arent that bad. They are for sabotage or other types[/b]
http://www.flyingright.net/forums/style_emoticons/<#EMO_DIR#>/ohmy.gif http://www.flyingright.net/forums/style_emoticons/<#EMO_DIR#>/ohmy.gif http://www.flyingright.net/forums/style_emoticons/<#EMO_DIR#>/ohmy.gif http://www.flyingright.net/forums/style_emoticons/<#EMO_DIR#>/ohmy.gif
Ye . hq ----
Anyways you always kill me TK so yes remove it ... lol nah it aint that bad but I rather play Dom, Sabo and TDM
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